I am having an error "Error: Cannot find module 'random'" while making a Discord.js bot - javascript

Please help with the following issue.
I am making a Discord.js bot, but, when I start the bot using "node ." it gives the following error:
internal/modules/cjs/loader.js:1068
throw err;
^
Error: Cannot find module 'random'
Require stack:
- D:\quote\index.js
at Function.Module._resolveFilename (internal/modules/cjs/loader.js:1065:15)
at Function.Module._load (internal/modules/cjs/loader.js:911:27)
at Module.require (internal/modules/cjs/loader.js:1125:19)
at require (internal/modules/cjs/helpers.js:75:18)
at Object.<anonymous> (D:\quote\index.js:2:16)
at Module._compile (internal/modules/cjs/loader.js:1236:30)
at Object.Module._extensions..js (internal/modules/cjs/loader.js:1257:10)
at Module.load (internal/modules/cjs/loader.js:1085:32)
at Function.Module._load (internal/modules/cjs/loader.js:950:14)
at Function.executeUserEntryPoint [as runMain] (internal/modules/run_main.js:60:12) {
code: 'MODULE_NOT_FOUND',
requireStack: [ 'D:\\quote\\index.js' ]
}
My code:
const Discord = require('discord.js');
const random = require('random');
const bot = new Discord.Client();
var stats = {};
bot.on('message' , (message) => {
if (message.guild.id in stats === false) {
stats[message.guild.id] = {};
}
const guildStats = stats[message.guild.id];
if (message.author.id in guildStats === false) {
guildStats[message.author.id] = {
xp: 0,
level: 0,
last_message: 0
};
}
const userStats = guildStats[message.author.id];
userStats.xp == random.int(15, 25);
const xpToNextLevel = 5 * Math.pow(userStats.level, 2) - 50 * userStats.level + 100;
console.log(message.author.username + 'now has' + userStats.xp);
console.log(xpToNextLevel = ' XP needed for next level.');
const parts = message.content.split(' ');
if(message.content === '!hello') {
message.reply('hi');
}
});
bot.login('REMOVED');

You're trying to load a module that you haven't installed. Try running npm i random in the console in the same directory.

Related

Error: Cannot find module './src/commandstools/ping.js'

Code: Just a command handler. Here is the code to my command handler:
const { REST } = require(`#discordjs/rest`);
const { Routes } = require(`discord-api-types/v9`);
const fs = require("fs");
module.exports = (client) => {
client.handleCommands = async () => {
const commandFolders = fs.readdirSync(`./src/commands`);
for (const folder of commandFolders) {
const commandFiles = fs.readdirSync(`./src/commands/${folder}`).filter((file) => file.endsWith(".js"));
const { commands, commandArray } = client;
for (const file of commandFiles) {
const command = require(`../../src/Commands/${folder}/${file}`);
commands.set(command.data.name, command);
commandArray.push(command.data.toJSON());
console.log("Command: $(command.data.name) has passed through the handler");
}
}
const clientId = "1020364253842116720";
const rest = new REST({ version: `9` }).setToken(process.env.token);
try {
console.log("Started refreshing application (/) commands.");
await rest.put(Routes.applicationCommands(clientId), {
body: client.commanndArray,
});
console.log("Successfully reload application (/) commands.");
} catch (error) {
console.error(error);
}
// change this marc if you add it to more servers
};
};
Error:
Error: Cannot find module '../../src/Commands/tools/ping.js'
Require stack:
- C:\Users\gacoo\Desktop\Radon\src\functions\handlers\handleCommands.js
- C:\Users\gacoo\Desktop\Radon\src\bot.js
at Module._resolveFilename (node:internal/modules/cjs/loader:1075:15)
at Module._load (node:internal/modules/cjs/loader:920:27)
at Module.require (node:internal/modules/cjs/loader:1141:19)
at require (node:internal/modules/cjs/helpers:110:18)
at client.handleCommands (C:\Users\gacoo\Desktop\Radon\src\functions\handlers\handleCommands.js:15:33)
at Object.<anonymous> (C:\Users\gacoo\Desktop\Radon\src\bot.js:23:8)
at Module._compile (node:internal/modules/cjs/loader:1254:14)
at Module._extensions..js (node:internal/modules/cjs/loader:1308:10)
at Module.load (node:internal/modules/cjs/loader:1117:32)
at Module._load (node:internal/modules/cjs/loader:958:12) {
code: 'MODULE_NOT_FOUND',
requireStack: [
'C:\\Users\\gacoo\\Desktop\\Radon\\src\\functions\\handlers\\handleCommands.js',
'C:\\Users\\gacoo\\Desktop\\Radon\\src\\bot.js'
]
}
I am running Node.js v18.14.1.
I cannot see the problem with it at all, please help it is for a multipurpose discord bot.
If s.readdirSync('./src/commands') is successful, you don't need to go back two directories to get to src:
const command = require(`./src/Commands/${folder}/${file}`);

I cant run js script

hello all, is my script of discord bot
It's is my script JavaScrypt
const botconfig = require("./botconfig.json");
const Discord = require("discord.js");
const fs = require("fs");
const bot = new Discord.Client({disableEveryone: true});
bot.commands = new Discord.Collection();
bot.aliases = new Discord.Collection();
fs.readdir("./commands/", (err, files) => {
if(err) console.log(err);
let jsfile = files.filter(f => f.split(".").pop() === "js");
if(jsfile.length <= 0){
console.log("Couldn't find commands.");
return;
}
jsfile.forEach((f, i) =>{
let props = require(`./commands/${f}`);
console.log(`${f} loaded!`);
bot.commands.set(props.help.name, props);
props.help.aliases.forEach(alias => {
bot.aliases.set(alias, props.help.name);
});
});
})
bot.on("ready", async () => {
console.log(`${bot.user.username} is online on ${bot.guilds.size} servers!`);
bot.user.setActivity(`In Development`);
bot.user.setStatus('online');
bot.on("message", async message => {
if(message.author.bot) return;
if(message.channel.type === "dm") return;
let prefix = botconfig.prefix
let messageArray = message.content.split(" ");
let args = message.content.slice(prefix.length).trim().split(/ +/g);
let cmd = args.shift().toLowerCase();
let commandfile;
if (bot.commands.has(cmd)) {
commandfile = bot.commands.get(cmd);
} else if (bot.aliases.has(cmd)) {
commandfile = bot.commands.get(bot.aliases.get(cmd));
}
if (!message.content.startsWith(prefix)) return;
try {
commandfile.run(bot, message, args);
} catch (e) {
}}
)})
bot.login("MTAwNzkyMDIyMDIyNjIwNzc2NQ.GldCmn.1jWZEr1ALjADcZvbAnDHkrhpy6OBlzpjcFMw8w");
my error:
throw new TypeError(ErrorCodes.ClientMissingIntents);
^
TypeError [ClientMissingIntents]: Valid intents must be provided for the Client.
at Client._validateOptions (C:\Users\4bino\node_modules\discord.js\src\client\Client.js:480:13)
at new Client (C:\Users\4bino\node_modules\discord.js\src\client\Client.js:78:10)
at Object.<anonymous> (C:\Users\4bino\OneDrive\Рабочий стол\economybot-master\index.js:4:13)
at Module._compile (node:internal/modules/cjs/loader:1105:14)
at Object.Module._extensions..js (node:internal/modules/cjs/loader:1159:10)
at Module.load (node:internal/modules/cjs/loader:981:32)
at Function.Module._load (node:internal/modules/cjs/loader:822:12)
at Function.executeUserEntryPoint [as runMain] (node:internal/modules/run_main:77:12)
at node:internal/main/run_main_module:17:47 {
code: 'ClientMissingIntents'
}
I do not understand what to do, please help with this problem
I'm trying to run this script for the discord bot
I tried to look for a solution to this problem in other resources, but I didn't find anything
I have already installed the discord package.js but it looks like he can't find some module
My Node version.js is v16.16.0

i am trying to make a discord bot using discord.js and im making an even handler but im getting this error

SyntaxError: Unexpected token 'const'
at Object.compileFunction (node:vm:352:18)
at wrapSafe (node:internal/modules/cjs/loader:1032:15)
at Module._compile (node:internal/modules/cjs/loader:1067:27)
at Object.Module._extensions..js (node:internal/modules/cjs/loader:1157:10)
at Module.load (node:internal/modules/cjs/loader:981:32)
at Function.Module._load (node:internal/modules/cjs/loader:822:12)
at Module.require (node:internal/modules/cjs/loader:1005:19)
at require (node:internal/modules/cjs/helpers:102:18)
at Client.client.loadEvents (/Users/jacobzaldivar/Desktop/bot/index.js:21:38)
at Object.<anonymous> (/Users/jacobzaldivar/Desktop/bot/index.js:23:8)
(base) jacobzaldivar#jacobs-mbp bot %
here's my code if you need it
const bot = require("..")
const { getFiles } = require("../util/functions")
module.exports = (bot, reload) => {
const {client} = bot
let events = getFiles("../events/", ".js")
if (events.length === 0){
console.log("No events to load")
}
events.forEach((f, i) => {
if (reload)
delete require.cache[require.resolve(`../events/${f}`)]
const event = require(`../events/${f}`)
client.events.set(event.name, event)
if (!reload)
console.log(`${i + 1}. ${f} loaded`)
})
if (!reload)
initEvents(bot)
}
function triggerEventHandler(bot, event, ...args)
const {client} = bot
try {
if (client.events.has(event))
client.events.get(event).run(bot, ...args)
else
throw new Error(`Event ${event} does not exist`)
}
catch(err){
console.error(err)
}
function initEvents(bot) {
const {client} = bot
client.on("ready", () => {
triggerEventHandler(bot, "ready")
})
}
Missing some formatting, indicated below.
const bot = require("..")
const { getFiles } = require("../util/functions")
module.exports = (bot, reload) => {
const {client} = bot
let events = getFiles("../events/", ".js")
if (events.length === 0){
console.log("No events to load")
}
events.forEach((f, i) => {
if (reload)
delete require.cache[require.resolve(`../events/${f}`)]
const event = require(`../events/${f}`)
client.events.set(event.name, event)
if (!reload)
console.log(`${i + 1}. ${f} loaded`)
})
if (!reload)
initEvents(bot)
}
function triggerEventHandler(bot, event, ...args) { //missing the {
const {client} = bot
try {
if (client.events.has(event))
client.events.get(event).run(bot, ...args)
else
throw new Error(`Event ${event} does not exist`)
}
catch(err){
console.error(err)
}
} //missing the }
function initEvents(bot) {
const {client} = bot
client.on("ready", () => {
triggerEventHandler(bot, "ready")
})
}

Discord Bot ReferenceError: Client is not defined

I keep getting this error;
ReferenceError: client is not defined
at Object.<anonymous> (C:\Users\aggie\Downloads\Bot\bot.js:3:1)
←[90m at Module._compile (internal/modules/cjs/loader.js:1085:14)←[39m
←[90m at Object.Module._extensions..js (internal/modules/cjs/loader.js:1114:10)←[39m
←[90m at Module.load (internal/modules/cjs/loader.js:950:32)←[39m
←[90m at Function.Module._load (internal/modules/cjs/loader.js:790:12)←[39m
←[90m at Function.executeUserEntryPoint [as runMain] (internal/modules/run_main.js:76:12)←[39m
←[90m at internal/main/run_main_module.js:17:47←[39m
My bot.js code is
let ratelimits = [];
client.on("message", (msg) => {
// APPLYING RATELIMITS
const appliedRatelimit = ratelimits.find(
(value) =>
value.user === msg.author.id && value.channel === msg.channel.id
);
if (appliedRatelimit) {
// Can they post the message?
const canPostMessage =
msg.createdAt.getTime() - appliedRatelimit.ratelimit >=
appliedRatelimit.lastMessage;
// They can
if (canPostMessage)
return (ratelimits[
ratelimits.indexOf(appliedRatelimit)
].lastMessage = msg.createdAt.getTime());
// They can't
msg.delete({ reason: "Enforcing ratelimit." });
}
// SET RATELIMIT
if (msg.content === "!ratelimit") {
// Checking it's you
if (msg.author.id !== "705923685877415979") return msg.reply("ok.");
// You can change these values in function of the received message
const targetedUserId = "529395455109627925";
const targetedChannelId = msg.channel.id;
const msRateLimit = 25000; // 25 seconds
// Delete existant ratelimit if any for this user on this channel
ratelimits = ratelimits.filter(
(value) =>
!(
value.user === targetedUserId &&
value.channel === targetedChannelId
)
);
// Add ratelimit
ratelimits.push({
user: targetedUserId,
channel: targetedChannelId,
ratelimit: msRateLimit,
lastMessage: 0,
});
}
// CLEAR RATELIMITS
if (msg.content === "!clearRatelimits") {
// Checking it's you
if (msg.author.id !== "your id") return msg.reply("You can't do that.");
// Clearing all ratelimits
ratelimits = [];
}
});
I wanted to put slow mode on certain users because they keep spamming the chat, what am I doing wrong? Sorry if I missed something obvious it's my first time making a bot. I copied it from a post on here because I'm still a beginner in javascript.
At the top of your code, add
const Discord = require('discord.js')
const client = new Discord.Client()
If you run into any other problems, check the discord.js guide

guild not defined | discord.js

I have this problem that says guild not defined. I had the same problem with members but I fixed it by adding a constant. I'm pretty new to javascript and node.js. Can anybody help? I even tried looking into index.js and copying the constants above and it didn't work.
const member = guild.member.first(message.author);
^
ReferenceError: guild is not defined
at Object.<anonymous> (C:\bot1\commands\prune.js:7:16)
[90m at Module._compile (internal/modules/cjs/loader.js:1138:30)[39m
[90m at Object.Module._extensions..js (internal/modules/cjs/loader.js:1158:10)[39m
[90m at Module.load (internal/modules/cjs/loader.js:986:32)[39m
[90m at Function.Module._load (internal/modules/cjs/loader.js:879:14)[39m
[90m at Module.require (internal/modules/cjs/loader.js:1026:19)[39m
[90m at require (internal/modules/cjs/helpers.js:72:18)[39m
at Object.<anonymous> (C:\bot1\index.js:11:18)
[90m at Module._compile (internal/modules/cjs/loader.js:1138:30)[39m
[90m at Object.Module._extensions..js (internal/modules/cjs/loader.js:1158:10)[39m
const Discord = require('discord.js');
const Client = new Discord.Client();
const client = new Discord.Client();
client.commands = new Discord.Collection();
const member = guild.member.first(message.author);
const { Permissions } = require('discord.js');
const permissions = new Permissions([
'MANAGE_MESSAGES',
]);
module.exports = {
name: 'prune',
description: 'prune up to 99 messages.',
execute(message, args) {
const amount = parseInt(args[0]) + 1
if (member.hasPermission('MANAGE_MESSAGES'))
{
if (isNaN(amount)) {
return message.channel.send('That\'s not a valid number');
} else if (amount <= 1 || amount > 100) {
return message.channel.send('You need to input a number between 1 and 99.');
}
message.channel.bulkDelete(amount, true).catch(err => {
console.error(err);
message.channel.send('There was an error trying to prune messages in this channel.');
})
if (!member.hasPermission('MANAGE_MESSAGES'))
{
message.channel.send("You dont have the required permissions to execute this command")
}
};
}
};
You need to define member within the execute() function since you need to get the GuildMember object out of message
const Discord = require('discord.js');
const Client = new Discord.Client();
const client = new Discord.Client();
client.commands = new Discord.Collection();
const { Permissions } = require('discord.js');
const permissions = new Permissions([
'MANAGE_MESSAGES',
]);
module.exports = {
name: 'prune',
description: 'prune up to 99 messages.',
execute(message, args) {
const member = message.member;
const amount = parseInt(args[0]) + 1
if (member.hasPermission('MANAGE_MESSAGES'))
{
if (isNaN(amount)) {
return message.channel.send('That\'s not a valid number');
} else if (amount <= 1 || amount > 100) {
return message.channel.send('You need to input a number between 1 and 99.');
}
message.channel.bulkDelete(amount, true).catch(err => {
console.error(err);
message.channel.send('There was an error trying to prune messages in this channel.');
})
if (!member.hasPermission('MANAGE_MESSAGES'))
{
message.channel.send("You dont have the required permissions to execute this command")
}
};
}
};

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