Bind buttons for + or - mouse wheel - javascript

Recently I got an edited version of the JavaScript "Reel" by Pisi, which allows the user to use the mouse wheel to zoom in on a picture. The "reel" itself is working as a 360 view of an object, using many images which will jump to the next image in order when using mouse drag.
However, since I will use this application on a touch screen without a mouse I was thinking about rebinding the mouse wheel or adding events to a button which works like the mouse wheel. For example, below the DIV with the 360-slider I want two buttons, one that zooms in and one that zooms out. Any idea on how to make this work?
Any help is much appreciated!

Related

how to zoom in and out a part of the screen on mouse move on jQuery?

I have some images. I want to zoom in whenever mouse goes and zoom out when mouse leaves.
I have two 'Div's on top of each other, each contains a canvas and some draggable/droppable images. I want to zoom in whenever mouse goes and zoom out when mouse leaves. I would really appreciate any help. Warm regards . like the images are showing bigger in yahoo search
Have you considered a third party jquery plugin like this: http://www.elevateweb.co.uk/image-zoom/examples

Zooming image to mouse cursor with Javascript and returning to the images original position

Part of my app requires the user to be able to use the mousewheel to zoom in on an image which is already centered inside a larger container element.
I am using jQueryUI to provide a slider with which the zoom is controlled manually.
When zooming withe mousewheel, the viewport adjusts so that the user is always zooming towards to mouse cursor providing exactly the same behaviour as google maps in terms of zoom functionality.
Also, in order to provide a better experience than using css transitions I have written a momentum based smooth scroll algorithm to make the zooming as smooth as possible.
Everything works perfectly with one exception.
To replicate the problem please follow these steps on the provided jsFiddle:
move mouse cursor to the center of the image.
Very gently move the mousewheel one notch so that the smoothwheel takes over an zooms you in a little.
Then move the mouse cursor to another point of the already slightly zoomed image
Zoom in again, as far as you want this time
Finally zoom all the way out
You will see that the zoomed out image is now misplaced (as the translates have not been removed).
The behaviour I want is for the zoomed out image to return to its original position once the scale is set back to 1.
If you remove the css translate from the image in Firebug you will see that the image returns to the correct location.
Therefore this could easily be achieved with a simple conditional like so:
if(scale == 1){
//remove transforms completely
}
However doing this would provide a jumpy experience and I would like the image to gradually zoom back out to the original position as the user zooms out.
It is worth mentioning that if you zoom all the way in without moving the mouse you will find that everything is correct when you zoom back out. This is simple because no translate gets added to the elements transform, simply a scale and transform-origin. In my code the translate only gets added when you change zoom position with the mouse mid zoom.
Unfortunately I cant seem to get my head around the best way of going about this.
Here is a working jsFiddle:
http://jsfiddle.net/3k332/15/
Thanks in advance for any help.
NOTE: I am well aware that there is some redundant code in my fiddle and that its not particularly elegant but this is merely a quick mock up to help you understand the problem.

Duplicating mouse events to simultaniously control 2 or more stacked divs

I am working with the google plus API for photospheres.
For showing a time lapse panorama I have set up two divs on top of each other which get iframes with the embedded panorama viewer.
Then I have set up a timer which blends over from the front to the back div and it all works fine.
I have set it up here on jsfiddle
My problem is, that those panoramas are interactive so you can click in it, drag it around and click again to resume autorotate or use the mouse wheel to zoom in or out. The moment I do that my two panoramas are no longer in sync so the "illusion" of time lapse does not work any more.
Is there a way to duplicate all mouse events and send them to both divs at the same time?
I was able to register clicks using jquery and
$('#firstDiv').click(function(){$('#seconddiv').click()})
but I am struggling to replicate the mouse dragging and wheel zooming to keep the two panoramas in sync.
You could maybe give this variation a shot:
$('#firstDiv).on('click', function(){
$('#secondDiv').trigger('click');
});
But it seems that the interactive controls for the sphere are handled on the google side. So, unless there's a callback option (by passing a query string parameter to the iframe) to enable explicit control, I'd say it's not possible.

Drag, drop and mousewheel?

Short version: Can mouse wheel events be fired while in the middle of a drag+drop operation?
Long version:
I'm currently in the design phase for this particular feature, so I don't have any code yet. I'm asking this so I know if it's a waste of time to pursue this path, so I can design something else instead.
Basically, I have a list of items on one side, and a basket on the other. As it stands right now, each item has an input box and a button so you can type the quantity and add it to the basket (and same thing in reverse). I want to add drag and drop functionality so you can just drag items one way or the other. This works fine if you only want one of the item, but I'd like to add a way to adjust the quantity while dragging. The mouse wheel came to mind, since you're already using the mouse to drag in the first place.
So before I dive into the code, I need to know if it's actually possible to receive mouse wheel events during a drag, and if so where should I add the listener?
If you want to check if the primary mouse button is being pressed during a wheel event, you can use the following:
addEventListener('wheel', function (event) {
if (event.buttons & 1) {
alert("You scrolled while the primary mouse button was down!");
}
}
Unfortunately, if you're using the Drag and Drop API with the draggable='true' attribute, wheel and scroll events are not fired during a drag, so you will be unable to fire and handle a scroll event.

scroll with mouse wheel and mouse movement

I try to make a gallery that I can move in its content with mouse wheel or with mouse movement.
I used the following script for mouse movement http://valums.com/files/2009/menu/final.htm and for mouse wheel I use Mouse Wheel Plugin.
Separately they work great but when I try to combine them I have some problems. Check the following demo:
http://jsfiddle.net/A93mF/
As you can see partially works but, and I say partially because when I use mouse wheel to scroll it's ok, but when I move a bit the cursor then returns in the previous position.
How can I make it so, if I scroll and then move the cursor to continue normally the scrolling instead of return in the previous position?
Any solution is acceptable (change javascript[jQuery], html structure, plugin or whatever)
I rewrote the mouse movement script and now I think is works fine and in Chrome also (thanks #Nicola Peluchetti ) For anyone interested can check the following demo: http://jsfiddle.net/A93mF/3/

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